In the captivating world of “We Become What We Behold,” players are thrust into a thought-provoking narrative experience crafted by the ingenious mind of Nicky Case. In this unique point-and-click game, your camera lens becomes the window to a society teeming with squares and circles, each representing a different perspective or ideology. As the player, you hold the power to capture moments, choosing which events to include and which to omit from your frame. These seemingly insignificant decisions carry immense weight, shaping the evolving story of this pixelated universe.
Starting small, you observe minor misunderstandings between circles and squares, innocuous incidents that echo the misunderstandings of our own world. Yet, as you continue to document these events, you witness the tensions between the two groups escalating, mirroring the way social media can transform minor differences into monumental conflicts. It’s a stark reflection of our reality, where the media has the power to magnify small issues, turning them into monstrous divides that threaten the fabric of society.
Your lens becomes a tool for change, a catalyst for peace or violence. The choices you make are pivotal, determining the fate of the characters within this digital realm. With every snapshot, you navigate the delicate balance between harmony and chaos, pondering the consequences of your actions. “We Become What We Behold” challenges players to confront the impact of media and perception, urging them to reflect on their own roles in shaping the narratives that surround us.
So, step into the shoes of the observer, let your lens capture the essence of this intriguing world, and decide the destiny of the squares and circles. Will you choose to bridge the gap and foster understanding, or will you succumb to the discord, perpetuating the cycle of division? The power lies in your hands, as you navigate this captivating journey, exploring the complexities of human nature and the influence of media on society.
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