Among Us Role Guide - How to Win Matches with Every Role
There are many different roles in Among Us that you’ll need to learn about if you want to win. Find all the Among Us gameplay tips in this handy role guide.
Among Us has come a long way since it first exploded in popularity in 2020, back when it was only about Impostors versus Crewmates in three different maps. And while the roster of maps has increased only by one, with the addition of The Airship map, there have been four new roles introduced to the game since that time. And though the core gameplay remains the same, in the sense that matches end when Crewmates finish their tasks, or when there are as many Impostors as there are remaining Crewmates, these new roles give a lot of variety and intrigue to the matches.
It’s worth pointing out that, while the gameplay loop of Among Us is excellent in and of itself, the true core of the game comes from the interactions between the players, as Crewmates try to find the Impostors, and the latter tries to throw shade on everyone else to conceal their own identities. As such, while these four new roles are offshoots from the Crewmates and Impostors, their abilities add much more intrigue to each match and will make the dynamic much more interesting.
Luckily, we’ve prepared this Among Us roles guide where we’ll go over all the roles currently in the game, and share some tips and tricks on how to use them effectively. However, keep in mind that if you want to get the best experience with this game, you can play Among Us on PC for free on now.gg. Our mobile cloud gives you instant access to this game with a single click, with no downloads or installs required, and directly on your web browser. What better way to enjoy a few matches than on our platform and without having to wait for any pesky updates, loading screens, or downloads?
With that being said, let’s get started with the Among Us role guide!
The Crewmate Role
Victory Condition: When the task progress bar has been completely filled, or when all Impostors have been successfully ejected via Emergency Meetings.
The first of the initial duology of roles. The Crewmate is one of the main roles present in Among Us since launch. Its gameplay is quite simple, and consists mainly of running around the maps trying to complete tasks, while also keeping an eye out for suspicious behavior in other players, to try and spot the ones who could potentially be Impostors.
Despite their gameplay being quite straightforward, and varying only depending on the tasks assigned to each of them, the Crewmate role has a lot of nuance and small details that can help considerably when it comes to staying alive, as well as when identifying who the Impostors might be.
Here are a few tips and tricks for surviving and winning as a Crewmate in Among Us
- Learn the difference between common, visual, and basic tasks, as these are essential to spotting Impostors:
- Basic Tasks: Normal tasks.
- Common Tasks: Tasks that are shared among the entire crew—if one player has it, then everyone else has it as well.
- Visual Tasks: Tasks that play an animation whenever a player is working on them.
- Stay with the group to avoid getting killed by the Impostor.
- Don’t draw suspicion towards yourself by calling unwarranted Emergency Meetings.
- Avoid following individual players for too long, as they will think you are stalking them and might wrongly accuse you of being the Impostor.
- Even after death, you can continue completing tasks and help out your team.
We’ve gone into further detail about how to win when using this role in our Among Us now.gg Crewmate guide. Feel free to check it out if you want to learn more!
The Impostor Role
Victory Condition: When there are as many Impostors as there are Crewmates, or by sabotaging critical facilities and waiting until the timer runs out.
The other side of the coin is Among Us. While Impostors also receive a list of tasks at the beginning of the match, they can’t actually complete any of these. Instead, their main objective is to run around the map and try to catch Crewmates and murder them without drawing the suspicion of the other players. To do so, Impostors must try to catch them alone in empty rooms, and quickly attack and flee the scene before any other players can spot the event.
To aid in their mission, Impostors can use ventilation shafts to move around the map, an action commonly referred to as “venting”. Additionally, Impostors can remotely sabotage certain rooms in each map, causing several malfunctions such as turning off the lights, cutting off the oxygen supply, or overloading the reactor, among others.
With so many tools at their disposal, Impostors are arguably harder to play than Crewmates. Regardless, here are a few tips to keep in mind:
- Confusion is your best friend. Even if you’re caught red-handed, as long as you stay cool and play it off nicely in the ensuing Emergency Meeting. You can still make it out alive, and maybe even get your accuser ejected.
- Sabotage as much as possible. Crewmates that are busy fixing your sabotage attempts aren’t working on their tasks. And in the best cases, newbie Crewmates might even break off from the group to try and fix your sabotage attempts by themselves, giving you ample opportunity to attack.
- Stay away from visual tasks; good players can always tell when you’re faking any of these.
- Keep an eye on your tasks list to see the common tasks available in this round; don’t make the mistake of trying to fake a common task that isn’t active.
Additional Roles
With these two entries, we’ve covered the two main roles in Among Us. However, the later updates to the game have introduced a total of four more “sub-roles”, with three of these falling under the Crewmate category, and one of them belonging to the Impostor role.
Let’s start by explaining the additional Crewmate roles.
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Scientist
Crewmates equipped with portable vitals monitors, allowing them to view the status of any other player in the round, including both Crewmates and Impostors. They can use this handy piece of tech to see who’s alive and who has been slain. However, this monitor has limited batteries that can only be recharged by completing tasks, or when the Scientist has completed all their tasks.
It goes without saying that players who have access to the vitals monitors have an invaluable piece of technology that could help them pinpoint the Impostor with greater ease. For instance, if they see players Red and Blue enter a room, and shortly after they see on the monitor that Red or Blue are slain, they can make an educated guess that the survivor of the two is the Impostor.
One interesting aspect to note is that, when slain, Scientists can still access the vitals monitor as ghosts.
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Engineer
These Crewmates are, just like Impostors, able to travel through vents, but with certain restrictions: Engineers can use vents, but they can do so with a cooldown period between each jump. Additionally, they can’t jump through vents whenever the Impostors have sabotaged the corresponding Comms room for the map in question.
It goes without saying that this is by far the least useful of the additional Crewmate jobs: While it can help you move from room to room in a pinch, and maybe even escape from the Impostor once you’ve pinpointed who it is, it also draws a ton of unwanted attention towards yourself, and might even get you ejected if your team is new.
Overall, if you’re an Engineer, we recommend using vents only defensively and, just like with Impostors, try to make it so that no one else sees you using them since you’ll have a hard time convincing your team that you’re not the Impostor.
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Guardian Angel
The last Crewmate sub-role, has a random chance of getting assigned to a player after their death, with the probability varying according to the lobby settings.
Upon their deaths, a player has a chance of gaining the Guardian Angel role, which is essentially the same as regular ghosts, except they can place a barrier on a player to save them from being killed by an Impostor for a short period. Both the cooldown and the duration of this protection can be adjusted in the lobby settings.
When a Guardian Angel casts their barrier on a player, a few small ghosts will appear orbiting the player, indicating that they are protected. This protection is visible to other ghosts, though both the recipient as well as any other Crewmates won’t be able to see it. Optionally, the host can make it so that Impostors can see when a Crewmate is actively being protected by the Angel.
Whenever an Impostor attacks a protected player, a shattering sound will be played (which is audible to only other ghosts, and optionally the Impostor as well), and the Impostor’s cooldown will reset to half its normal duration. Additionally, whenever an Angel protects a player, a message saying that “a player was recently protected by a Guardian Angel” will pop up in the next Emergency Meeting.
One last bit of information about the Guardian Angel is that they can target both Impostors and Crewmates with their protective barrier. Furthermore, a player can always tell who they’re targeting, since the target will be highlighted in blue.
The Shapeshifter
Last but not least, the last sub-role in the game is the Shapeshifter, who falls under the Impostor category. As such, their objective is simply to kill enough players until there are as many Impostors as there are Crewmates or to sabotage a critical facility (reactor, O2, etc.) and let the timer run out.
Unlike regular Impostors, however, Shapeshifters have the unique ability to transform into other players for a limited duration. This transformation has a short animation that anyone can see, and can optionally leave the evidence in the room where the player transformed, depending on the lobby settings. It goes without saying that these players have the ability to sow chaos and confusion, by taking the form of other players. However, they can only shift into the players who were alive as per the previous Emergency Meeting—they can’t turn into players that are already known to be dead.
Aside from the shifting skill, Shapeshifters have access to all the other Impostor tools, such as the ability to vent, and the ability to sabotage facilities.